Traveller Ascension: Imperial Warrant Expansion One
$64.95

Traveller Ascension: Imperial Warrant Expansion One expands on the Base Game and allows up to 4 players to struggle against each other in bringing new worlds into the Imperium. With additional system tiles, new player positions, and all new scenarios the battle over new sectors of space have gotten even bigger.

Traveller Ascension: Imperial Warrant Expansion One requires Traveller Ascension: Imperial Warrant Base Game to play.

The innovative Star System Tiles build an additional 7 star systems that can be discovered during play.

88 additional System Panels are added to create even more variety in Societies, Resources, Outposts and Stellar Bodies

16 additional Ship Stands are provided for players 3 and 4 and include the same mix of Cruisers, Destroyers and Scouts as the Base Game.

16 additional Asset Stands are provided for players 3 and 4 and include the same mix of Agents, Diplomats and Soldiers.

The Ship and Asset Decks add new additional Ships and Assets creating even more variations in what players can build and recruit.

Additional Secret Cards mean even a greater variety of artifacts and treasures can be found.

Additional Action Cards provide all new Events for even greater replayability.

Traveller Ascension Expansion One comes with all new scenarios designed for 3 or 4 player games. New objectives mean that players will have to design and build new strategies for their factions and troops.

The S.M.A.R.T (Traveller) combat system is used for space combats. This allows ships to use long range missiles, spinal mounted energy weapons and beam weapons. The defences include stealth, shields and armor which try and defeat the enemy attacks.

Traveller is played with six sided dice using a Flux system to generate a wide range of possible chances. The odds are always changing in this game.

The budget, turn track and action card mat complete the player aides.

All New Faction Boards allow players to choose various actions and the Corporations, Noble Houses and occasional odd Guild, Secret Organization or Criminal Cabal are all sources of capabilities and funding.

Traveller Ascension: Imperial Warrant Expansion Two
$64.95

Traveller Ascension: Imperial Warrant Expansion Two expands on the Base Game and Expansion One and allows up to 6 players to join the action. With additional system tiles, new player positions, and all new scenarios the battle over new sectors of space have gotten monstrous.

Traveller Ascension: Imperial Warrant Expansion Two requires Traveller Ascension: Imperial Warrant Base Game and Traveller Ascension: Imperial Warrant Expansion One to play.

The innovative Star System Tiles build an additional 7 star systems that can be discovered during play.

88 additional System Panels are added to create even more variety in Societies, Resources, Outposts and Stellar Bodies

16 additional Ship Stands are provided for players 5 and 6 and include the same mix of Cruisers, Destroyers and Scouts as the Base Game.

16 additional Asset Stands are provided for players 5 and 6 and include the same mix of Agents, Diplomats and Soldiers.

The Ship and Asset Decks add new additional Ships and Assets creating even more variations in what players can build and recruit.

Additional Secret Cards mean even a greater variety of artifacts and treasures can be found.

Additional Action Cards provide all new Events for even greater replayability.

Traveller Ascension Expansion One comes with all new scenarios designed for 5 or 6 player games. New objectives mean that players will have to design and build new strategies for their factions and troops.

The S.M.A.R.T (Traveller) combat system is used for space combats. This allows ships to use long range missiles, spinal mounted energy weapons and beam weapons. The defences include stealth, shields and armor which try and defeat the enemy attacks.

Traveller is played with six sided dice using a Flux system to generate a wide range of possible chances. The odds are always changing in this game.

The budget, turn track and action card mat complete the player aides.

All New Faction Boards allow players to choose various actions and the Corporations, Noble Houses and occasional odd Guild, Secret Organization or Criminal Cabal are all sources of capabilities and funding.

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