Frequently Asked Questions

A: The Cryptid Facts have no effect on playing “Cryptid Clash!” The facts are present so players can learn some interesting tidbits about the cryptids featured in “Cryptid Clash!,” either on their own in-between matches, or while waiting for their opponent to select their cards during the game.

A: The flags are part of the Cryptid Facts, so they also have no bearing on gameplay. The flag on each card is the flag of the country where the featured cryptid comes from. Most cryptids bear the flag of their country of origin, but some that are very region-specific feature the flag of the province or territory from within the country they are reported from, like Alaska’s Lake Iliamna Monster and Puerto Rico’s Chupacabras, bearing Alaska’s flag and Puerto Rico’s flag, respectively, even though those regions are part of the United States.

A: The Card ID numbers are purely for organizational purposes, both for players who like to keep their cards in a certain order or to identify cards with a simple number rather than a possibly unfamiliar cryptid name, and for the ease of card identification during the game’s manufacturing.

A: Yes. 4 is only the minimum number of Sea Monster cards needed in play to trigger a Waterway Clash. If there are 5 or 6 Sea Monster cards in play, the Clash still uses the Waterway Values of the cards to determine a winner.

A: Yes. 5 is only the minimum number of Land Monster cards needed in play to trigger a Rugged Terrain Clash. If there are 6 Land Monster cards in play, the Clash still uses the Rugged Terrain Values of the cards to determine a winner.

A: Any card combination that does not result in a Waterway Clash or a Rugged Terrain Clash. These could be combinations like 4 Land Monster cards and 2 Sea Monster cards in play, or 3 Land Monster and 3 Sea Monster cards in play.

A: If an amicable decision cannot be reached by the two players on who gets to draw first, than the player who owns the copy of “Cryptid Clash!” gets to draw first. The winner of the previous Round draws first at the start of the following round.

A: The winner only chooses the card from the loser if he or she had double the score of the loser or higher, such as the loser scoring 5 and the winner scoring 10, or the loser scoring 3 and the winner scoring 11. If the score was not at least doubled, than the loser picks which card to give to the winner’s Victory Pile.

A: Any card that is not placed in a Victory Pile gets discarded after a Clash or the two still in a player’s hand. Either player may also choose not to discard one of their Cryptid cards and place it back into their hand if it was not defeated and placed in the opponent’s Victory Pile.

A: No, this is completely optional. If you feel the cards you chose to play are not going to help you win the next Clash, than you are allowed to discard them all and draw 3 new cards to add to your hand. If you feel like you have a card that will work in your favor in the next Clash, though, you are allowed to keep it and discard the remaining cards you played, then draw back up to 5 cards.

For example, let’s say Player A played Mongolian Deathworm, Fresno Nightcrawler, and Loveland Frog and then lost the Clash. Player A score was not doubled, so Player B picks the Loveland Frog as the defeated card and surrenders it to Player B. Player A thinks that Mongolian Deathworm will do well in the next Clash, so Player A decides to add Mongolian Deathworm back into their hand and only discards Fresno Nightcrawler. Conversely, Player B thinks that was victory was a stroke of luck and wants new cards. Player B than discards all 3 of the cards that he just played and draws 3 new ones from the deck.

A: When the deck runs out and the last Clash ends, you reshuffle the discarded cards and begin Round 2. Make sure you do not add the cards in either player’s Victory Piles into the new Deck; they are needed to tally the Victory Points at the end of the game. When the deck runs out again, repeat the process for Round 3. When the deck is depleted a third time, the game ends.

A: To create a simple, easy-to-understand combat system in “Cryptid Clash!,” all of the featured cryptids had to be placed in one of two categories. “Sea Monster” here simply means the cryptid is more at home in the water, not necessarily that it lives in the seas or oceans of the world. Similarly “Land Monster” refers to any cryptid that makes its home primarily out of the water, even if they live in swampy areas or spend time flying in the air.

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