Cryptid Clash!™ is a diceless card game for two players. Designed to be easy to learn and fun to play, it’s perfect for players who want a fast-paced, pick-up-and-play game with minimal set-up. Step-by-step instructions are simple to follow for even the most inexperienced gamer, ensuring Cryptid Clash!™ can be enjoyed by almost everyone.

In Cryptid Clash!™, players will pit 64 legendary creatures from around the globe such as, Bigfoot, The Loch Ness Monster, and the Chupacabras, against each other in 3 on 3 battles to determine which cryptids will become part of you collection. Land Monsters and Sea Monsters will fair differently depending on the type of terrain of the battlefield, so try to turn the battle in your favor by fighting where your cryptids will have the edge! Defeat your opponent’s cryptids to add them to your Cryptid Collection and win Victory Points! The player with the most cryptid VP will become King of the Clash! Play time is thirty minutes to an hour.

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Cryptid Clash!

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“Cryptid” is derived from the Greek kryptos, meaning “hidden,” and ides, meaning “in a sense.” The term applies to any type of unknown animal for which only testimonial and circumstantial evidence is available, or material evidence is considered insufficient by mainstream zoology.

There are 3 main categories of cryptids. The first category consists of populations of animals being witnessed in the wild in places they are not supposed to live, such as the Beast of Bodmin Moor, which is a North American puma seen roaming the country side of Britain, and the Trinity Alps Giant Salamander, an apparent subspecies of the giant Asian salamander, but reported out of the mountains of California.

The second category consists of animals believed to be extinct, but are still seen in modern times. This includes the Megalodon, the giant shark of the prehistoric seas popping up in the oceans off New Zealand, the Saber-Toothed Cats stalking the cloud forests of South America, and the Thylacine still being reported out of Australia, despite the last known specimen dying in a zoo in 1938.

The third category are genuine mystery animals that have no obvious correlation to any known species. This category includes some of the most famous and legendary cryptids, like Canada’s wild ape-man Sasquatch, Scotland’s notorious lake creature the Loch Ness Monster, and Puerto Rico’s blood-drinking terror the Chupacabra.

The Cryptids in Cryptid Clash! are divided into two types: “Sea Monsters,” cryptids that lurk deep in the waters of the world, and “Land Monsters,” the cryptids that haunt the last remote wildernesses on Earth.

A “Sea Monster“ card can be identified by a blue diamond-shaped sign that states ”SEA MONSTER IN AREA”

A “Land Monster” card can be identified by a brown diamond-shaped sign that states “LAND MONSTER IN AREA”

The combinations of these types of cryptids in play will determine where the Cryptid Clash will take place.

If there are 4 or more “Sea Monster” cards in play between the two players, then the battle takes place in the Sea. The players only add up the “Sea Values” of their cards, to determine the players’ Battle Strength for the encounter. This value is inside the blue trapezoidal sign with the water symbol on the bottom half.

Example: Player A has played three “Sea Monster” cards, and Player B has played one “Sea Monster” card. Since there are a total of four “Sea Monster” cards in play, the values in use for this Battle would be the “Sea Values”.

If there are 5 or more “Land Monster” cards in play between the two players, then the battle takes place on Land. The players only add up the “Land Values” of their cards, to determine the players’ Battle Strength for the encounter. This value is inside the brown trapezoidal sign with the tree and mountain symbol on the bottom half.

Example: Player A has played three “Land Monster” cards, and Player B has played two “Land Monster” card. Since there are a total of five “Land Monster” cards in play, the values in use for this Battle would be the “Land Values”.

If there are neither 4 “Sea Monster” cards or 5 “Land Monster” cards in play between both players, then the Cryptid Clash takes place in an open, exposed area, and the players only add up the “Open Area Values” of their cards, to determine the players’ Battle Strength for the encounter. This value is inside the green trapezoidal sign with the surveyor symbol on the bottom half.

Example: Player A has played one “Land Monster” card and two “Sea Monster” cards, and Player B has played two “Land Monster” cards and one “Sea Monster” card. Since there are not enough “Sea Monsters” for a Sea Battle, and there is also not enough “Land Monsters” for a Land Battle, the values in use for this Battle would be the “Open Area Values”.

The player with the highest Battle Value wins the Battle. If the losing player’s Battle Value was beaten, but not doubled, then that player will choose which of their cryptids is defeated. If the losing player’s Battle Value was doubled, then the winner of the Battle will choose which of their opponent’s cryptids is defeated. The defeated Cryptid is placed in the winning player’s Cryptid Collection is counted as victory points at the end of the game.

Example: There are five “Land Monster” cards in play, so the players only add up their “Land Values”. Player A has scored a total of 9, and Player B scored a total of 8. Player B has lost the Battle, and since Player B’s Battle Value was not doubled, Player B must choose which of their Cryptids is defeated and hand that card over to Player A to add to Player A’s Cryptid Collection.

Typically, if you were the loser in this situation, you would want to give away which ever card you played that has the lowest “Victory Point” value so your opponent doesn’t gain many “Victory Points.” In this example, that would be the “Saber-Toothed Cat” card, which has a “Victory Point” value of 5.

The player with the highest Battle Value wins the Battle. If the losing player’s Battle Value was doubled, then winning player will choose which of their opponent’s cryptids is defeated. The defeated Cryptid is placed in the winning player’s Cryptid Collection is counted as victory points at the end of the game.

Example: There are four “Sea Monster” cards in play, so the players only add up their “Sea Values”. Player A has scored a total of 11, and Player B scored a total of 3. Player A has won the Battle, more than doubling the total scored by Player B, meaning that Player A selects which of Player B’s Cryptids is defeated and adds that card to Player A’s Cryptid Collection (In this instance, Player A could have scored anything from 6 and above to achieve this.)

Typically, if you were the winner in this situation, you would want to select the card with the highest “Victory Point” value so you gain more “Victory Points” than your opponent. In this example, that would be the “Fouke Monster” card, which has a “Victory Point” value of 6.

If both player’s Battle Vaues are equal, then the Cryptid Clash ends in a “Draw,” and no cryptid is collected.

Example: Player A has played one “Sea Monster” card and two “Land Monster” cards, and Player B has played also played one “Sea Monster” card and two “Land Monster” cards. Since there are not enough “Sea Monster” cards in play to trigger a Sea Battle, nor are there enough “Land Monster” cards to trigger a Land Battle, the Battle will take place in an Open Area and players must add up the “Open Area Values” on their cards.

Since both sets of cards have a combined Battle Value of 6, this Clash ends in a Draw, and neither side gets to claim a Cryptid Card to add to their Cryptid Collection.

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